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“I see the secret patterns of magic, and through the items I carry, I can use that magic to protect you, heal you . . . or make you explode.”


Class Traits[]

  • Role: Leader. You channel arcane power into items that empower your allies and hinder your enemies.
  • Power Source: Arcane. The cryptic formulas of arcane magic and the complex recipes of alchemy appeal to you. You are especially knowledgeable about magic items.
  • Key Abilities: Intelligence, Constitution
  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implements: Orbs, rods, staffs, wands
  • Bonus to Defenses: +1 Fort, +1 Will
  • Hit Points at 1st Level: 12 + Constitution score
  • Hit Points per Level Gained: 5
  • Healing Surges per Day: 7 + Constitution modifier
  • Trained Skills: Arcana. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Perception (Wis), Thievery (Dex)
  • Build Option: Battlesmith
  • Class Features: Arcane Replenishment, Healing Infusion
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