"Enemies are all around us, offering their life energy for me to use against them."
Prerequisite: Warlock class, infernal pact
Your pact with infernal powers has given you the ability to steal and utilize the life energy of your enemies. This life energy provides you with a new avenue to power, and you hunger for it as a vampire craves blood.
Life-Stealer Path FeaturesEdit
Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends).
Collect Life Spark (11th level): When a creature under your Warlock’s Curse drops to 0 hit points or fewer, you take a portion of its life energy by collecting a life spark. As a minor action, you can expend this life spark to gain a benefit based on the creature’s origin. At the end of the encounter, any life sparks you have not expended fade away.
Aberrant: You gain a +2 power bonus to all defenses until the end of your next turn.
Immortal: You gain resist 5 to all damage until the end of your next turn.
Elemental: You deal an extra 5 damage to the next target you hit with an attack on your current turn.
Fey: A successful attack you make on your current turn also causes your target to become dazed until the end of your next turn.
Natural: Regain hit points equal to one-half your level.
Shadow: You become invisible until the end of your next turn.
Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.