"I can find us a path through that maze of horror, and I can safely lead us to the other end."
Prerequisite: Ranger class, two-blade fighting style
You become the ultimate scout, finding a way through any situation. Sometimes you find the best path, but other times you have to carve that path out of the wilderness with your two blades singing through the air.
Pathfinder Path FeaturesEdit
Battlehoned (11th level): You gain two extra healing surges per day.
Pathfinder's Action (11th level): When you spend an action point to take an extra action, you also gain a move action.
Cruel Recovery (16th level): When you hit an enemy and it takes damage from Hunter’s Quarry, you gain temporary hit points equal to the amount of damage you dealt from Hunter’s Quarry + your Wisdom modifier.